ACM SIGGRAPH
MOTION, INTERACTION, AND GAMES
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Motion is currently studied in many different research areas, including graphics and animation, game technology, robotics, simulation, computer vision, as well as physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The Motion, Interaction, and Games conference aims to bring together researchers from these fields to present their most recent results, initiate collaborations, and help advance this research area. The conference will feature regular paper sessions, poster presentations, and keynote speeches by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.